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Into The DataCore

This scene was originally supposed to be a quick weekend long project mainly as a lighting study. As usual, the scope expanded a bit and I decided to flesh it out a bit further. Inspired by Beeple, Destiny 2 & Star Wars.

Created using the popular medium poly + decals workflow with some basic tiling materials, and the rest was done with a single texture/trim sheet for pretty much everything. If you look closely you can see the same repeated details everywhere, from the computer to the pipes and wall panels. It helped keep the production quick while letting me focus on the lighting and letting implied detail do most of the work.

The awesome steam particles were lifted directly from Wiktor Ohman's awesome scifi environment and also just used some of the basic BP-Fogsheets from the infiltrator demo to help add some atmosphere. If you like it, smash that follow button, I have more content coming soon :) and I would love to hear your thoughts, critiques & questions in the comments!

Lighting breakdown

Lighting breakdown

Quick Teaser of the scene in motion. Check the video for higher quality

Quick Teaser of the scene in motion. Check the video for higher quality

The 3 main materials used on pretty much everything.

The 3 main materials used on pretty much everything.

Quick fly-through and a mini breakdown of the scene and materials.