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Star Wars: Zero Company - Marketing Lighting

A look at some of the publicly released marketing materials I contributed to for Star Wars: Zero Company. I was the Lead Lighting Artist on the project and had a blast working on such a legendary IP with an incredibly talented team. All lighting is real-time in UE5 due to our complex customization system where all cinematics needed to support players customization choices.

Character portraits included in the official Star Wars Databank, a Trick wallpaper released for May the 4th and an ingame screenshot of gameplay lighting on Lothal where I was responsible for the Environment and Character lighting setup. Also our Final trailer before launch where I was responsible for some of the Environment and Cinematic lighting showcased, along with other artists work.

Making a game is a HUGE team effort and these screenshots showcase work from other artists, from amazing Character and Environment artists, insane Audio and VFX team that captured the true essence of the Star Wars experience and talented designers that were the backbone of creating a fun experience for players.

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Biome/Environment and character lighting setup for Lothal

Biome/Environment and character lighting setup for Lothal

Screenshot from a mission briefing cinematic

Screenshot from a mission briefing cinematic

Responsible for some of the Cinematic and environment lighting seen throughout the trailer. Additional lighting by Igor Titov and Rouge Studios. Thumbnail is one of my favorite cinematic lighting shots in the game I was responsible for.