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Hong Kong Alley Lighting - UE4

I took a couple evenings to re-light this awesome UE4 Marketplace scene by Tom Meltzer. Added Wiktor Ohman's rain in there for extra mood. Was going for a bit of a Liam Wong X John Wick vibe, with the saturated color palette and heavy reflections. I used a low lightmap density of about 8-16px/m on most surfaces to keep it within actual gamedev specs and keep bake times under 30 mins. Lighting in takes up about 2ms, so nothing crazy.

My time exploring south east asia came in handy here, as I used my memories of getting caught in sudden intense rainstorms and the humidity of the city as inspiration, as well as the crazy effects of all the neons and fluorescent lights have on alleyways at night.

the rain in motion

the rain in motion

detail lighting view

detail lighting view